AR / VR
Augmented and virtual reality development with WebXR, Unity, and spatial computing.
WebXR Fundamentals
Building AR and VR experiences in the browser using the WebXR Device API and Three.js.
WebXR Advanced
Deep dive into performance optimization, hit testing, and lighting estimation in WebXR.
Spatial Audio
Implementing true 3D soundscapes using the Web Audio API and Head-Related Transfer Functions (HRTF).
Mixed Reality Passthrough
Blending virtual and physical worlds seamlessly using modern MR Passthrough APIs.
Hand Tracking & Gestures
Creating controller-free interactions with advanced skeletal hand tracking in the browser.
3D Gaussian Splatting for Web
Rendering photorealistic volumetric environments in real-time within WebXR.
WebGPU for Spatial Computing
Unlocking next-gen rendering performance and compute shaders in VR/AR with WebGPU.
Eye Tracking & Foveated Rendering
Optimizing rendering workloads and enabling new input modalities with eye tracking.
Cloud XR Streaming
Offloading heavy spatial computing rendering to edge servers using WebRTC and WebCodecs.
Spatial Anchors & Persistence
Creating persistent AR experiences that remember their location in the real world across sessions.
Multiplayer XR
Building real-time synced spatial environments with WebSockets and peer-to-peer WebRTC architectures.